So, Bell Ringer has been out for a while now and we are happy to announce that we’re working on a single player mode for the game! Developing Bell Ringer has been quite a journey – and a tough one at times. As I mentioned in my previous blog post we don’t want to just release a game and then ignore it, we know that the game is missing some things and we want to fix that. We believe that a wave based single player campaign will be a great addition to Bell Ringer! We want to do so much more, but with a small team and a very limited budget this will probably bring the most bang for the buck. I can’t wait to show you more of the single player mode when it’s finished! For now I can show you some of the levels we are making with pen and paper.
Hi there! MowHammer here once again! We recently released Bell Ringer on Steam! It’s been a hard long road with a lot of bugs and things not really coming together. But with a minimal budget we managed to squeeze out a game, we wanted to do so much more but time simply caught up on us. However, we have learned so much from making Bell Ringer! We switched game engine from Unity to Unreal and the learning curve for Unreal was steeper than we expected. It took a while to get a hang of how things work, but the next game we make will go much smoother.
As we are a small team with limited budget it’s hard to produce a game that is completely bug free. Since the release of Bell Ringer some bugs have been popping up and we are working hard on fixing them before we move on to our next game. Just like with Orbital Gear we don’t just release a game and forget about it. In the works right now is a single player mode for Bell Ringer which we hope to release within the next four weeks, and during that time we will also fix all the bugs and optimize online play.
Night Node just got a new addition to the team in form of a community manager, Anna Söderlund. It’s been great so far having her help out! We are so busy sometimes that we forget to update you on what is going on here at Night Node Software. But with Anna on the case things have been running more smoothly.
Oh! How could I forget about Ultimate Fight Manager! We are aiming for an Early Access release next week. Our friends over at Snowfall are checking the final details before the release and making sure that the things that are supposed to run will be running when we release the game. I have been crazy busy with imputing fight data for the game. I have to say that the back-end stuff for Ultimate Fight Manager is amazing! I can create attacks, moves, stats and much more. It’s such a breeze to work with!
That’s it for me! It’s Easter soon, so Happy Easter!
We were about the release Bell Ringer on Monday this week but we found two game breaking bugs. Currently Joxe and Vanderry are working on sorting out the bugs so we finally can roll out Bell Ringer, and we can’t wait!
We have some good news too! Ultimate Fight Manager 2016 has been greenlit! We are currently working on implement the Steam SDK to the game so you can login with your steam account and after that it’s time to release this beast of a game to Steam Early Access!
So we have been working really hard on releasing a Early Access version of Bell Ringer on to steam. We have been talking and considering Early Access for Bell Ringer but now we have made up our minds that we think that it will be a fun way to further develop the game with help from the players.
To be honest we are a very small studio with limited funds. With that said we can’t afford massive QA and game testing. When we test our games we have our friends and family help us.
But it hasen’t been easy making the decision to have a Early Access because of the reputation of that comes with Early Access games.
After some long meetings we are finally on our way to a game release. The plan is to release the game in the beginning of March we will first release the game only with a multiplayer mode and later on get the single player mode in place.
It’s a very unconventional way to release the game but as a indie studio with almost depleted funds you need to find ways to keep your studio running and we want the single player mode to be great.
One of the characters you can play with his name is Alexander.
As many of you know we had a lot features we wanted to implement into Bell Ringer. Unfortunately our budget and what we wanted to have in the game didn’t get along. When that happens you really need to kill your darlings. We have been working so hard on having so much stuff in the game but we have realised that we just wouldn’t have the time to complete and polish those things before our fund runs out.
After we have consulted with each other we have come to the agreement that we need to change things so we can release the game within viable time frame.
What we are doing right now is trimming of the fat. The game is moving more towards being a rogue-like game with focus on Arena PvP.
So from now on we will have all our focus on brining you really fun gameplay!
We have added a new game to our In Development section here on the website. I tought it would be time to write about why this game has surfaced on our website. In the year 2001 I was becoming obsessed with Mixed Martial Arts, Cage Fighting, NHB and/or Valetudo.
Watching anything related to the sport, I couldn’t get enough, it was like I was a MMA junkie. Some of my friends really loved soccer and they played a game called Football manager and I tought to there should be a MMA management game and ever since I wanted to make that game.
The problem is that we are working on other projects here at Night Node and the dev-team didn’t have the time or the manpower to complete it, to be honest the dev team aren’t huge MMA fans so I understand that the game isn’t on their top list of games to make. But our GFX guy Crylar was more than willing to make all the graphical assets for the game, so all I needed now was some programmers to make the game.
We hade some money in the bank from Orbital Gear, I talked to the team and we decided that we should make the game with some outside help. One day I had lunch with my old and dear child hood friend and I asked him if the could help out, because he was a co-owner in a pay for hire development studio. He talked to the other co-owners and I couldn’t believe that they were excited to help out.
And here we are today the game is almost done and soon ready to be released to the world. I have put a lot of heart and soul in the game, making sure I show the respect to the sport I so dearly love. I have seen other MMA games out there that don’t feel authentic so I had to make this game a reality.
Hope you found this to be an interesting read, and keep a look out for Ultimate Fight Manager 2016!
Hello! MowHammer here and I am back with yet another post!
Slowly but surely we are making progress with our latest game, Bell Ringer.
First and foremost let me show you our teaser!
The problem we are facing right now is that we are making tools to create the game so when the tools are done the game is almost complete and that is really cool! But in-game footage is very scarce and that makes it very hard to promote the game. But now finally we are able to show something. It’s not much but it’s always fun to see the progress.
Here is a video of our first developer diary.
We hope to have a new developer diary by tomorrow and that we can show you how the special moves work more indeept. Until next time, have a great summer!
Like I said in my previous post is that I wanted to update to blog more regularly so that is what I intend to do. It already feels great to write something without it being 10,000 years since the last time.
We are working really hard right now to get everything ready for Future summer 2015. Future summer 2015 is an event hosted by Future Games and Epic Games.
Future Games is a two year long higher vocational game development education located in Stockholm, Sweden. The education opened its doors in September 2008, and the first students graduated in September 2010.
So yeah we are going to show a very early build of Bell Ringer at Future summer 2015! We have a lot of stuff to do before then. With only 3 days left we are getting a bit nervous about showing our game. But we know that it’s very important to share what you are doing and getting feedback. The hardest thing about showing your game when it’s not complete is that you have to keep quiet when you get feedback from players and resist the urge to tell them that you have thought of everything.
Basically it’s just a grind session until Friday and we are very used to grinding.