Summer in the office.


MowHammer here with some news.

We have now released our fourth update for Ultimate Fight Manager. It took more time that we had anticipated but it’s finally out! The update included the fight schedule where you can find all your upcoming fights also the fights that has recently ended. We also gave the fight algorithm a tweak, we are almost there where we can get more accurate results. We are going to keep working on improving it until it’s excellent.


Spanner & Spellbook is moving along great! We are still balancing the game and testing it out. Are main focus with the game is to have it easy to play but hard to master, but the most important thing is that it needs to be fun.

We are also working at giving the player feedback when something happens. We think this is a crucial step to create a good experience for our test group.

S and S



Back in the game.


MowHammer here, fresh of my vacation! Both me and Crylar are now back in the office and ready to work hard.

I have had a great time in Portugal I thought I would hate the beach but it was actually pretty pleasant.

Right now we are working on balancing the tactics so it’s playable. We have finally chosen a name for the game, Spanner & Spellbook.


We want 32 bit style graphics to the game so we have been working on that too! It has not been easy creating it Unreal Engine. But we are getting there.


We have also been working on Ultimate Fight Manager. We have completed the fight schedule. It will be used to track all your upcoming fights. Currently we are creating the end-result screen.

fightlist (1)

That’s all from me hope you all have a great summer!



I can’t believe it. It’s almost time for a vacation.

MowHammer here!

So I am literally hours away from going on my grand vacation. It feels kinda weird going on vacation when it’s your own company but I think it’s a good idea to miss something you love doing. You might be asking where are you going MowHammer? Well a friend of mine who is also a game developer is getting married and I have been invited to his weeding in Portugal.

I am definitely not the person who enjoys the beach but luckily for me there is a holiday inn nearby the place I am staying so most of my time will be spent there.

Before I go, I would like to leave you with a little update on what’s going in the world of Night Node Software.

Crylar is coming back from his vacation on Thursday so I hope he will get to work on on making some cool characters for our tactics game and some UI gfx for UFM.

About UFM we are currently creating a end-result screen and working on the fight algorithm.

It’s taking shape right now as we speak. I can’t wait to see all of the results when I get back.



MMA, Spells and vacation.

Hey! It’s me MowHammer!

Finally it has not been that long between posts and yet I have had some time to go on a little mini-vacation. I went to the Swedish west coast and it was great, the ocean was beautiful.


I feel like a have recharged my batteries and ready to get stuff done. Crylar has also gone on vacation and he will be back next week. According to many sources he has been playing a lot of Overwatch.

What has happened since the last time you might wonder. We have finally released our logocreator. It was cursed with a few security bugs that’s why it has taken a bit longer than expected.


Unfortunately our servers have been attacked a lot and we are currently looking into changing our server stack.

When it comes to our new tactics game we have been working on creating spells and skills for all the characters. It has been a fun process to come up with all the different type of skills for the characters and it has really been a breeze creating them. The problem is that Crylar is on vacation so we don’t have any animations connected to the spells and skills yet. We eagerly await his return!


Well that’s it for me this time! Hope to have more to show you from our tactics game and Ultimate Fight manager soon!

Have a great summer!


Latest game.

Hello Humans! Mowhammer here with some updates!

We are off to a great start with our new latest project and working on creating a alpha version. We can’t wait to get people to try it out and see there responses.

Something that is hard but fun is the 32 bit style of graphics we are creating.


Like Orbital Gear we want our new tactics game to be easy to play but hard to master.


Right now we are having a blast trying to come up with skills to include into the game and setting up the ruleset of the game. We are also creating characters for the game until they are ready are we using the Bell Ringer characters as placeholder until Crylar get’s them done.

That’s all from me this time. Catch you later!

Full speed ahead!

Hi there!

Long time no post! As usual, we have been very busy with both updating Bell Ringer and releasing Ultimate Fight Manager on Early Access. We haven’t had enough time to update our blog or our social media. But now that we have a good routine going on, we thought we’d share what is going on at the Night Node HQ.

We have been working hard on fixing bugs and adding some missing features to Bell Ringer and now the majority of the problems are solved.

Having that behind us we have started working on our next project. It feels so good to get a fresh start after all the obstacles we encountered during the development of Bell Ringer. We hope that the making of our new game will be smoother!

At this point, the only thing we can say about the new game is that it’s going to be a tactics game with 32 bit style graphics. So far everything is going great and we can’t wait to reveal more!

On another note, Ultimate fight manager is coming along great too! We still have a long way to go, but it’s so much fun getting all the amazing feedback from the community. We are hoping to launch a single player mode and a logo creator.


Until I post again, have a good one!

Almost there!

We are waiting for two big things to release this coming weeks! Single player mode for Bell Ringer and the Early Access release of Ultimate Fight Manager. The development of the single player mode have gone pretty smooth for once and it will be released on Monday and we are confident that we will make the deadline we set out.

single player

Unfortunately we have been plagued with bugs resulting with UFM 2016 being delayed. Most of the large bugs have now been taken care of and we are moving forward hopefully we will release the game on Monday and if we are really lucky even earlier than that.


With that said I hope you all have a great weekend! Hold on to your seats next week is going to be awesome!


Going forward with Bell Ringer.

MowHammer here again!

So, Bell Ringer has been out for a while now and we are happy to announce that we’re working on a single player mode for the game! Developing Bell Ringer has been quite a journey – and a tough one at times. As I mentioned in my previous blog post we don’t want to just release a game and then ignore it, we know that the game is missing some things and we want to fix that. We believe that a wave based single player campaign will be a great addition to Bell Ringer! We want to do so much more, but with a small team and a very limited budget this will probably bring the most bang for the buck. I can’t wait to show you more of the single player mode when it’s finished! For now I can show you some of the levels we are making with pen and paper.


Hope you all had a great weekend!



Bell Ringer aftermath!

Hi there! MowHammer here once again! We recently released Bell Ringer on Steam! It’s been a hard long road with a lot of bugs and things not really coming together. But with a minimal budget we managed to squeeze out a game, we wanted to do so much more but time simply caught up on us. However, we have learned so much from making Bell Ringer! We switched game engine from Unity to Unreal and the learning curve for Unreal was steeper than we expected. It took a while to get a hang of how things work, but the next game we make will go much smoother.

As we are a small team with limited budget it’s hard to produce a game that is completely bug free. Since the release of Bell Ringer some bugs have been popping up and we are working hard on fixing them before we move on to our next game. Just like with Orbital Gear we don’t just release a game and forget about it. In the works right now is a single player mode for Bell Ringer which we hope to release within the next four weeks, and during that time we will also fix all the bugs and optimize online play.

Night Node just got a new addition to the team in form of a community manager, Anna Söderlund. It’s been great so far having her help out! We are so busy sometimes that we forget to update you on what is going on here at Night Node Software. But with Anna on the case things have been running more smoothly.

Oh! How could I forget about Ultimate Fight Manager! We are aiming for an Early Access release next week. Our friends over at Snowfall are checking the final details before the release and making sure that the things that are supposed to run will be running when we release the game. I have been crazy busy with imputing fight data for the game. I have to say that the back-end stuff for Ultimate Fight Manager is amazing! I can create attacks, moves, stats and much more. It’s such a breeze to work with!

That’s it for me! It’s Easter soon, so Happy Easter!

Where are we at?

Once again, MowHammer here with some updates.

We were about the release Bell Ringer on Monday this week but we found two game breaking bugs. Currently Joxe and Vanderry are working on sorting out the bugs so we finally can roll out Bell Ringer, and we can’t wait!

Bell Ringer fight.

We have some good news too! Ultimate Fight Manager 2016 has been greenlit! We are currently working on implement the Steam SDK to the game so you can login with your steam account and after that it’s time to release this beast of a game to Steam Early Access!

UFM greenlit

That’s all from me, for now at least!