Ice cream Tuesday!

We’ll, the same as before, I guess, all work and an overall overheated office. We’re basically working round the clock to meet the set deadline for Orbital Gear. It will be released on the 7th of August (in the US of A) and probably at some time close to midnight here in Sweden. So we might as well start preparing for an all-nighter in about two weeks. Then again we’ll probably be so jacked up on adrenaline around then so that won’t matter.
20140722 143936 e1406043502896 768x1024 Ice cream Tuesday!
It’s hot as hell here in the office and about 25 percent worse outside so we decided to go and get ice cream. It almost melted on the way from the store back to the office, however we did get about 5 ice creams each.
IMG 20140722 174142 768x1024 Ice cream Tuesday!
I’ve been managing and fixing the Steam store page, which feels pretty much like walking around a minefield (I can imagine that walking around a minefield is about an infinite amount worse, but you get my point). Everything says Publish now, making me feel like I might accidently end up publishing the game for sale right away. We seem to manage at the time though. 20140722 143939 e1406043524892 768x1024 Ice cream Tuesday!

Joxe has been the champion this week as sole programmer left in the office. He has been working hard to fix a new beta build, which should be up if not today, then at least tomorrow. Linux user will be especially pleased to know that we will upload a Linux build.
20140722 143942 e1406043466576 768x1024 Ice cream Tuesday!

All work and no play

Well, actually there has been lots of playing since we’re testing Orbital Gear every day. New improvements all the time, and new bugs at the same time. But Morbus and Mowhammer are testing away and Binarin is bug spraying the game constantly!

We have so far been working from left to right on the SCRUM board. As you can see we have made a lot of progress, but it’s still hectic. The release of Orbital Gear has been pushed to the seventh of august, which is later than our original plan. This was however to be expected, since we’re quite new on the whole Steam thing.
IMG 20140715 160429 1024x768 All work and no play

Crylar was working really hard on the graphical assets for the steam page, and now it looks really awesome. Now he can go back to finishing up the rest of Orbital Gear! We also had to push the game cards to sometime further along, but it will be done, hopefully before release. If not we’ll make sure it’s released with the first major patch!
capsule main All work and no play

Joxe used his black magic computer skills to get the bandwidth needed down by almost 90%. This is really good news since the latest builds of Orbital Gear has been really, really lag ridden!

Steelbeak has made some new barriers. Earlier we had to use platforms as barriers, while they did what they were supposed to, with the new ones it’s more in line with the rest of the maps. You can judge for yourself:
updatedvisuals os 06 821x1024 All work and no play

This week we had a meeting with the guy that will make our trailer. We all had the same idea so the expectations for it is really high right now. Since we’re a small studio with a very limited budget on marketing it will hopefully help us getting noticed more, which we really need now that we have a final release date.
screenshot 130498184797229537 1024x576 All work and no play

The new build is on its way, this time with a working Linux client. It hasn’t been a total priority with all the stress around the release on Steam, but we’re working on it!

Linux client in testing

We have been working with finishing Orbital Gear for Steam this whole time, and as an unfortunate consequence the Linux version of Orbital Gear has been delayed. However, we have now been testing the Linux client and it seems to be working, so if nothing breaks during the next patch we will definitly have a linux client available for the final run of the beta.
Screenshot from 2014 07 01 133a213a57 1024x640 Linux client in testing

We also took the time to recycle all the soda cans in the office and bought snacks with the cash we recieved. Now that’s a good system!

20140630 1203431 768x1024 Linux client in testingFor the time being we also have a new member of the team. Meet Texas Chili, our new business developer/marketing director/programmer and lead game designer: IMG 20140701 095453 768x1024 Linux client in testing

Progress this week

So another week has passed us by. We’re still working on Orbital Gear, which will be released on steam within a month (according to our recent estimates). Everyone is working hard for the final product, and we’ve added a few more mechs that players will be able to chose from. You can check them out here:
IMG 24062014 112347 1024x526 Progress this week
Joxe is working on the network code, and everything seems to be working at the moment, apart from heavy lag. This has been expected though, since it has yet to be optimized.
Crylar is working on a new map for Orbital Warfare, as well as implementing some new buildings, so that the teams get different looks.
IMG 27062014 153137 1024x575 Progress this week
We’re loosely planning our next project as well, drafting up some ideas, and even though it’s not yet decided exactly what game we’ll be doing next we can tell you that the ideas are amazing.

New Computers and SCRUM

We have recieved some new computers from Alina Systems in Uppsala! The computers are awesome, and will really help out with the final production of Orbital Gear. Working with double screen is absolutely the way to go! IMG 20140617 1608121 1024x494 New Computers and SCRUM

We have been able to finish some more things with this newfound productivity, amongst all things are a new mech, so that players will be able to configure how they want their mech to look when playing Orbital Gear. IMG 18062014 172059 1024x481 New Computers and SCRUM

In other news we put up a physical SCRUM board in the office. Right now there are more posts in the Task area, but they are moving with a good pace to the Testing and Done area.

IMG 20140616 133831 1024x768 New Computers and SCRUM

All in all, we are increasing our productivity for the final sprint towards the release of Orbital Gear on Steam!

Birdie and the Orbital Gear tournament

We had our first expo at Birdie, a local LAN-party here in Uppsala with about 1400 visitors annually. We set up four computers with Orbital Gear playing and as soon as the expo opened we had a bunch of visitors asking about Orbital Gear and about us. We had a steady rush of visitors the whole time.
20140529 182530 1024x768 Birdie and the Orbital Gear tournament

IMG 20140530 160009 1024x1024 Birdie and the Orbital Gear tournament
We also sent everyone at Birdie a Beta key for Orbital Gear, and about 10 percent of all who visited activated an account, which at least we see as a success. Walking around the different parts where people had set up their computers we saw some matches of Orbital Gear being played which made us really proud as well.
IMG 20140529 200810 1024x1024 Birdie and the Orbital Gear tournament
We also presented Orbital Gear on stage, but as soon as Morbus was about to take the microphone and start talking about it, the power died for the whole stage. Eventually it was fixed, but within 45 minutes three computers had crashed and been exchanged so we decided to stop having people play on stage. Apparently the problems with the computers was something that happened throughout the whole time at Birdie.IMG 20140529 194603 1024x1024 Birdie and the Orbital Gear tournament

Unfortunately, since there was problems with the computers, we couldn’t have the finals of the tournament on stage, but we met a production company called Unisl who helped us with sending the finals on BirdieTv, the stream that showed the finals of games such as Starcraft, Dota2 and lol. Mowhammer and Crylar where commentators of the match and the whole thing looked really professional.   We’ll make sure to upload the stream as soon as possible.

IMG 20140530 190830 Birdie and the Orbital Gear tournament

All in all the whole thing was a success and we are really satisfied with the whole thing.

Growing slowly and surely.

Hi!

It’s been a while now since our last post here, but we have been crazy busy with trying to make the Orbital Gear beta a reality and now finally it’s out! If you haven’t signed up yet do it here!

What else has happend?

We have acquired a new 3D artist! Welcome to Team Night Node Charles Steelbeak!

IMG 2720 300x225 Growing slowly and surely.

We also got Mr. Steelbeak some brand new gear icon biggrin Growing slowly and surely.

IMG 2717 300x225 Growing slowly and surely.IMG 2718 300x225 Growing slowly and surely.

Life in Pre-Beta!

Hi there!

MowHammer here! Wanted to share my thoughts on whats going on with everything at the Night Node Kingdom. Right now everyone is on full speed ahead to the completion of the Orbital Gear beta. Crylar is the one that has the most to do right now but he is working hard ^_^

I am working on getting in a much needed investment so we can get another artist to give Crylar some relief.

IMG 2713 300x225 Life in Pre Beta!

 

Also Mr. Steelbeek is visiting us and hanging out.

Gravity is more attractive than you’d think

So we went and bought the latest edition of the Swedish PC Gamer, wherein Orbital Gear was featured.

20140423 151438 300x225 Gravity is more attractive than youd think

The article, writen by Mats Nylund, was a great read, especially since it was writen in such a positive tone!

Crylar is working on some cool new features such as the ghost planet and some cool explosions/implosions. He’s quite overwhelmed with work at the moment with maps and everything else that needs to be finished, but hopefully we’ll be able to get someone to help him out soon.
ghost planet 300x143 Gravity is more attractive than youd think

Apart from that development is still coming along nicely. No real update on when the beta is ready, but most features are working now, which means that it shouldn’t be many days away now.

Orbital Gear has been Greenlit!

We are happy to announce that Orbital Gear Has been Greenlit for release on Steam!
This has been a huge milestone for us, and we are really excited to see how Orbital Gear will be recieved.

Greenlit 300x100 Orbital Gear has been Greenlit!

We are still working on the beta, but it shouldn’t be long now. Remember to sign up here!