We are happy to announce that Orbital Gear Has been Greenlit for release on Steam!
This has been a huge milestone for us, and we are really excited to see how Orbital Gear will be recieved.
We are still working on the beta, but it shouldn’t be long now. Remember to sign up here!
So our Steam Greenlight is going pretty well. We are currently at place 5 out of 1637 articles on Greenlight. In total we have about 10000 yes votes for Orbital Gear, which is really good. Hopefully we will be Greenlit soon and then we will add achievements and trading cards for Steam.
As of now all development is directed towards getting the beta version ready for testing, as we have to find bugs and other errors so that the game can be released in time. Remember to sign up for the beta at orbitalgear.com.
We’ve also been testing some utilities and tweaking the weapons, now some of the utilities will actually work. Again, these are just some of the things being fixed for the beta.
We also bought Shader Forge, a Unity asset that according to Crylar is pretty darn awesome. Now we’ll have more control over graphics and ability to make cool effects and it will basically make everything else much easier. Crylar has just about started to get the feel of it, but since all focus is on the beta at the moment, we’ll be able to see the results of Shader Forge in a few weeks.
We have been working with some of the weapons design. Mostly we aim to use them in a weapon reel for the upcomming trailer, but they will also be put in the game for presentation when browsing the weapon list. These are four of the twelve weapons in Orbital Gear:
Pulse Rifle – Indie DB
The Pulse Rifle fires energy orbs that explodes on impact. Its projectile also has a tail that damages any opponent traveling through it.
Hornets in Orbital Gear – Indie DB
The Hornet is a rocket launcher that fires homing missiles. It is not that powerful but still enough to finish off wounded enemies.
Orbital Gear Chaingun – Indie DB
No shooter would be complete without the ability to rain down thousands of bullets on your opponent. The Chain Gun does just that.
Nail Gun – Indie DB
The Nail Gun can shoot down projectiles and knock back enemies. Average speed but high impact damage, it’s one perfect weapon for defense as well as offence.
We’re working on getting the game ready for beta and will hopefully have it available for testing soon.
We have been working with a new 3D GUI, which will soon be in place. This will allow for easier picking of weapons and utilities, something that we noticed at the alpha testing were a source of much frustration.
The new GUI will also be much more adapted for Utilities, which we have been working with for the last weeks. We have yet to test most of them, so we wont give away what they are just yet (since sometimes they sound good but can’t be used because the unbalance the game).
As you can see on the picture, we have yet to add the deploy button and utilities, but it’s in the making. We also have a main meny mockup here to give you an idea of what it will look like.
Hello again. We’re back!
Some stuff has happened since our last post. Perhaps the most important thing is that we have moved to a new office. We’re still located in Uppsala, actually just a few blocks from where we were seated before. But this time it’s our very own office.
Mowhammer explained for the Uppsala municipal office that we would have to move Night Node to Stockholm if we couldn’t find an office in Uppsala. After that they set us up with an office pretty quickly. I guess they want us to stay.
The new office is really nice and now we’re going to establish our own workplace culture. Yesterday we moved everything and has almost finished setting up again. Now we just need to establish a Internet connection and remove the logo of the previous company which is painted on the wall. After that our Night Node realm will be complete.
In other news; we’ve been in the news! Mats Nylund wrote an article for FZ.se, one of the biggest gaming website in Sweden. The article was about our alpha version of Orbital Gear, and was quite a good read. It’s partly because the review said a lot of nice things about the game and he saw a great potential in it, and partly because it’s been our childhood dreams to have such a huge site publish an article about a game made by us. You can read all about it here (it’s in Swedish though).
Apart from that we won an award! Yay!
It’s called Bona Postulata, and is awarded to growing companies in Uppsala. We haven’t gotten any explanation for why they picked us yet, but we will probably get one soon. Anyway, the award will be in the form of getting help with company management through education and connections.
All in all we feel we’re on a winning streak right now!
We had our second stream today and it was as fun as the first. We didn’t feel as nervous as the first one even though we had a camera pointing at us this time. So we are making progress with our stage fright ^^ and this time we managed to save the stream so you can watch it again and again xD During the stream we got two fan art pictures!
Thanks to Thomas Karlsson and Johan Kalén for the pictures we had a good laugh with them.
Here is the link for the stream http://www.twitch.tv/nightnode/b/499370504
We also had a little pre-stream that you can watch here http://www.twitch.tv/nightnode/b/499374778
And now it’s time for the news!
We have secured another small investment that will help a little along the way to get Orbital Gear into the hands of gamers all over the world! One more thing worth mentioning is that we are hopefully moving into a new office this weekend what I mean with hopefully is that we tought we got the office we wanted but they called up us later and said that they had other people that has looked at it before us so now we have our fingers crossed that they decline and we can move in.
That’s it for us! Thank you everyone that joined the stream we will see you next week!
We had our first stream on twitch today! We peaked with 19 viewers watching and five of them where us ^_^
Streaming something looks easier that it seems, especially when you are five people who are in the stream at the same time. It was a little bit of a nerve racking experience for all of us. It was a fun experience and something we definitely do every Thursday from now on.
We only broadcasted for an hour and at the end of the stream we started to relax more and got into explaining the development side of the game and showing how the levels where created. If there is something that you want us to talk more about or explain please don’t hesitate telling us, just hit us up on either twitter, facebook or send an email.
We can’t wait until next Thursday! Hope to see you there!
Stay a while and listen!
Crylar made this awesome wallpaper to satisfy the eager gamers that can’t wait to get their hands on Orbital Gear!
Hello everyone! Binarin here.
If you have been reading our blog, social media or any of our posters you know that we just had our first playtesting of Orbital Gear. We thought we would be low on testers but in the end we managed to put a tester on every computer at Dragon’s Lair.
In the morning we went to the office, we knew we had some bugs we wanted to fix before the test. We managed to fix most of the bugs we saw, then we printed the surveys for the testers and took the train to Stockholm.
We got to Dragon’s Lair, which is where we had our test. Installing the game on their computers went fine and everything seemed to work. When the testers came in we quickly noticed that the number of players on a single server was for some reason capped to 5. Kind of ironic since 5 was the most players we’ve had on a server before. It was not a big problem tho, our level was probably too small for more players. It seemed like the testers really enjoyed playing because they kept playing even when we brought sandwiches from Subway. All of the testers filled our survey, which we now have collected useful data from.
Regarding the balancing of the weapons, it quickly became obvious that Phase Orb was too strong in the current version. After we banned Phase Orb many started using Chainsaw instead. The Chainsaw might have been a bit too strong, but we think after you’ve played Orbital Gear for a while you learn how to dodge it.
Being too weak was Grenade Launcher and Chaingun, which we will take a look at.
I won’t go through all the things we learnt from the test, but it was a lot.
Once again we want to properly thank Dragon’s Lair for having us and the testers for spending time on our game and helping us out.
Now when we’re finally done with this deadline and has reached Alpha version we have to decide what comes next. For me, except for doing CEO stuff, I’ll probably work a lot on how planets and the gravity works. We will soon put together an application for Steam’s Greenlight system. When we’re on Greenlight you guys can give us thumbs up, when we have enough we will be approved to sell the game on Steam. Also, we’re looking into putting up a Kickstarter. Kickstarter is a crowd funding service where you can donate money on projects you like. If they get the amount they asked for they’ll get the money (otherwise you get your money back) and you’ll get different rewards depending on how much you donated. The reason we’re looking into it is because we want to work on Orbital Gear a bit longer to make it even better. We will have stretch goals, which means if we get up to some milestone donations we will add extra features. So I hope you understand why we’re putting up a Kickstarter.