Reroute successful.

Hi there. MowHammer here with some news!

After some long meetings we are finally on our way to a game release. The plan is to release the game in the beginning of March we will first release the game only with a multiplayer mode and later on get the single player mode in place.

It’s a very unconventional way to release the game but as a indie studio with almost depleted funds you need to find ways to keep your studio running and we want the single player mode to be great.

I wonder

One of the characters you can play with his name is Alexander.

gallows

Character Gallows and Alexander engage in battle.

 

Lofty goals

Hi! Mowhammer here with an update on Bell Ringer.

As many of you know we had a lot features we wanted to implement into Bell Ringer. Unfortunately our budget and what we wanted to have in the game didn’t get along. When that happens you really need to kill your darlings. We have been working so hard on having so much stuff in the game but we have realised that we just wouldn’t have the time to complete and polish those things before our fund runs out.

After we have consulted with each other we have come to the agreement that we need to change things so we can release the game within viable time frame.

 

FiguringOutQuickShaders

What we are doing right now is trimming of the fat. The game is moving more towards being a rogue-like game with focus on Arena PvP.

ShaderDone

So from now on we will have all our focus on brining you really fun gameplay!

 

Ultimate Fight Manager

MowHammer reporting in with some news.

We have added a new game to our In Development section here on the website. I tought it would be time to write about why this game has surfaced on our website. In the year 2001 I was becoming obsessed with Mixed Martial Arts, Cage Fighting, NHB and/or Valetudo.

Watching anything related to the sport, I couldn’t get enough, it was like I was a MMA junkie. Some of my friends really loved soccer and they played a game called Football manager and I tought to there should be a MMA management game and ever since I wanted to make that game.

The problem is that we are working on other projects here at Night Node and the dev-team didn’t have the time or the manpower to complete it, to be honest the dev team aren’t huge MMA fans so I understand that the game isn’t on their top list of games to make. But our GFX guy Crylar was more than willing to make all the graphical assets for the game, so all I needed now was some programmers to make the game.

We hade some money in the bank from Orbital Gear, I talked to the team and we decided that we should make the game with some outside help. One day I had lunch with my old and dear child hood friend and I asked him if the could help out, because he was a co-owner in a pay for hire development studio. He talked to the other co-owners and I couldn’t believe that they were excited to help out.

And here we are today the game is almost done and soon ready to be released to the world. I have put a lot of heart and soul in the game, making sure I show the respect to the sport I so dearly love. I have seen other MMA games out there that don’t feel authentic so I had to make this game a reality.

Hope you found this to be an interesting read, and keep a look out for Ultimate Fight Manager 2016!

PlayingAroundWithStartScreen2

The development process.

As usual it has been a long time since we have updated the development blog, but I think now is a good time to have a big update on what is happening on the development side.

We have been working like crazy on making bell ringer a great game. Here are some things that we are doing right now. Creating characters for the brawl mode and at the same time creating items for single player.

What you see below is assets and characters for the Brawl mode.Axe_Mesh

DualAxeWielder_AmbientOcclusion_Yaaay DualAxeWielder_Concept DualAxeWielder_MeshWireframe1 DualAxeWielder_MeshWireframe2 ThunderFist_model_WIP1

We are also working on concepts for new levels for the single player game.

caveconcept

Update time!

Hey y’all

Working and keeping up the blogging is hard and we have been really with trying to develop a great game and that takes time, unfortunately that takes time from updating the site.

With that said we have yet again been very busy. So it’s time for a update.

Comic Con Gamex came to Stockholm Sweden and we went there to show off Bell Ringer. We hadn’t gotten that far in the single player department just yet and we needed to show something.

We made a super smash like brawl mode to test out the combat and improve it. So we used that mode at Comic Con Gamex and it was received very well. That gave us the idea to include that mode into the game.

playing brawl  Here we have some kids playing the all new brawl mode.

 

 

Progress.

Hello! MowHammer here and I am back with yet another post!

Slowly but surely we are making progress with our latest game, Bell Ringer.

First and foremost let me show you our teaser!

The problem we are facing right now is that we are making tools to create the game so when the tools are done the game is almost complete and that is really cool! But in-game footage is very scarce and that makes it very hard to promote the game. But now finally we are able to show something. It’s not much but it’s always fun to see the progress.

Here is a video of our first developer diary.

We hope to have a new developer diary by tomorrow and that we can show you how the special moves work more indeept. Until next time, have a great summer!

Bell Ringer!

Howdy!

Like I said in my previous post is that I wanted to update to blog more regularly so that is what I intend to do. It already feels great to write something without it being 10,000 years since the last time.

We are working really hard right now to get everything ready for Future summer 2015. Future summer 2015 is an event hosted by Future Games and Epic Games.

Future Games is a two year long higher vocational game development education located in Stockholm, Sweden. The education opened its doors in September 2008, and the first students graduated in September 2010.

So yeah we are going to show a very early build of Bell Ringer at Future summer 2015! We have a lot of stuff to do before then. With only 3 days left we are getting a bit nervous about showing our game. But we know that it’s very important to share what you are doing and getting feedback. The hardest thing about showing your game when it’s not complete is that you have to keep quiet when you get feedback from players and resist the urge to tell them that you have thought of everything.

Basically it’s just a grind session until Friday and we are very used to grinding.

 

Better late than never.

Hey!

MowHammer here with a blog post!

It’s been a very long time since we’ve updated our blog, so thought it would be a great idea to do that now.

A lot has happened at Night Node that made everything super stressful and we have not had enough time to update the site as regularly as we wanted. But things are now changing for the better! We are down to the original team plus one intern. So we have way more work to do and unfortunately the blog and our social media presence has suffered.

The next game from Night Node is Bell Ringer, a hack n slash RPG with random generated worlds. Crylar has had this idea for a while I believe he told me about it almost 6 years ago. It has changed dramatically from that initial idea but the core of it all is the same. As you can tell it’s very important to save your game ideas and design documents.

It’s so much fun that we have a new project to work on, like a breath of fresh air. It’s been awesome working on Orbital Gear but it feels great to finally move forward and to work on something different. There is still work to be done on Orbital Gear but our main focus right now is complete and release Bell Ringer.

Development is going quite smooth and our spirits are high despite that we have almost no money. What Orbital Gear has shown us is that when you make a game you really want to play it’s all worth it when we see the user reviews and smile makes it all worth it. The plan is of course to get enough money to live decent but without making games that we don’t want to play ourselves.

Well that’s all from me this time. I will try to update the blog on a regular basis from now on.

Hope everyone has a great weekend!

Post Comic con Gamex.

Things have been a bit quiet from our side but as usual we have been busy. The whole team went to the Comic Con Gamex expo in Kista, Stockholm! It was amazing! We had our little booth alongside other awesome indie developers.

For us this was the best expo we have been to. There were so much people there and our booth was packed!

We really want to thank the people at Comic Con Gamex for setting this up for us indie developers so we also can showcase our games next to the big dogs in the industry.

It was an amazing experience and we are looking forward to next year so we can do this again.

Now that we are back at the office we are working on making Orbital Gear better and getting things ready to announce our next game that we are going develop.

 

Here are some pictures that we took at the expo for your viewing pleasure.