- • Overhauled the network code
- • Team chat messages are no longer posted twice
- • Fixed the issue that your mech sometimes wouldn’t spawn after joining a server or after dying
- • Fixed an issue with the countdown during mapchange where it sometimes would go below 0 and keep restarting -the map over and over
- • Music should now abide by the music volume at all times and no longer play at default or max volume while loading a new map or scene
- • Chat-messages now have a black outline which will make them visible after Orbital Warfare games
- • Game logic will now continue in the background when the window loses focus
- • Hint visibility should now abide by the Option and no be re-enabled every time you start a new map
- • Fixed an issue with turrets sometimes wouldn’t fire at opponents
- • New icons in the fragscoller for suicide and out of bounds
- • Pulse Rifle ammo indicator redesigned
- • Shredder ammo indicator redesigned
- • Font size has been reduced on the Deathmatch score screen
- • If you are disconnected from the master server for some reason, the game should now try to reconnect
- • Failing to create a room and then joining another room will no longer make your client show multiple instances of the same weapon in the loadout screen.
- • Inactive Energy Cores should no longer be appearing when joining a server which has been running for a while.
- Cooldown increased to 1, up from 0.8.
- Damage decreased to 82, down from 88.
- Velocity increased to 61, up from 51.
- Damage decreased to 56, down from 84.