Reroute successful.

Hi there. MowHammer here with some news!

After some long meetings we are finally on our way to a game release. The plan is to release the game in the beginning of March we will first release the game only with a multiplayer mode and later on get the single player mode in place.

It’s a very unconventional way to release the game but as a indie studio with almost depleted funds you need to find ways to keep your studio running and we want the single player mode to be great.

I wonder

One of the characters you can play with his name is Alexander.

gallows

Character Gallows and Alexander engage in battle.

 

Lofty goals

Hi! Mowhammer here with an update on Bell Ringer.

As many of you know we had a lot features we wanted to implement into Bell Ringer. Unfortunately our budget and what we wanted to have in the game didn’t get along. When that happens you really need to kill your darlings. We have been working so hard on having so much stuff in the game but we have realised that we just wouldn’t have the time to complete and polish those things before our fund runs out.

After we have consulted with each other we have come to the agreement that we need to change things so we can release the game within viable time frame.

 

FiguringOutQuickShaders

What we are doing right now is trimming of the fat. The game is moving more towards being a rogue-like game with focus on Arena PvP.

ShaderDone

So from now on we will have all our focus on brining you really fun gameplay!

 

Ultimate Fight Manager

MowHammer reporting in with some news.

We have added a new game to our In Development section here on the website. I tought it would be time to write about why this game has surfaced on our website. In the year 2001 I was becoming obsessed with Mixed Martial Arts, Cage Fighting, NHB and/or Valetudo.

Watching anything related to the sport, I couldn’t get enough, it was like I was a MMA junkie. Some of my friends really loved soccer and they played a game called Football manager and I tought to there should be a MMA management game and ever since I wanted to make that game.

The problem is that we are working on other projects here at Night Node and the dev-team didn’t have the time or the manpower to complete it, to be honest the dev team aren’t huge MMA fans so I understand that the game isn’t on their top list of games to make. But our GFX guy Crylar was more than willing to make all the graphical assets for the game, so all I needed now was some programmers to make the game.

We hade some money in the bank from Orbital Gear, I talked to the team and we decided that we should make the game with some outside help. One day I had lunch with my old and dear child hood friend and I asked him if the could help out, because he was a co-owner in a pay for hire development studio. He talked to the other co-owners and I couldn’t believe that they were excited to help out.

And here we are today the game is almost done and soon ready to be released to the world. I have put a lot of heart and soul in the game, making sure I show the respect to the sport I so dearly love. I have seen other MMA games out there that don’t feel authentic so I had to make this game a reality.

Hope you found this to be an interesting read, and keep a look out for Ultimate Fight Manager 2016!

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