So another week has passed us by. We’re still working on Orbital Gear, which will be released on steam within a month (according to our recent estimates). Everyone is working hard for the final product, and we’ve added a few more mechs that players will be able to chose from. You can check them out here:
Joxe is working on the network code, and everything seems to be working at the moment, apart from heavy lag. This has been expected though, since it has yet to be optimized.
Crylar is working on a new map for Orbital Warfare, as well as implementing some new buildings, so that the teams get different looks.
We’re loosely planning our next project as well, drafting up some ideas, and even though it’s not yet decided exactly what game we’ll be doing next we can tell you that the ideas are amazing.
Month: June 2014
New Computers and SCRUM
We have recieved some new computers from Alina Systems in Uppsala! The computers are awesome, and will really help out with the final production of Orbital Gear. Working with double screen is absolutely the way to go!
We have been able to finish some more things with this newfound productivity, amongst all things are a new mech, so that players will be able to configure how they want their mech to look when playing Orbital Gear.
In other news we put up a physical SCRUM board in the office. Right now there are more posts in the Task area, but they are moving with a good pace to the Testing and Done area.
All in all, we are increasing our productivity for the final sprint towards the release of Orbital Gear on Steam!
Birdie and the Orbital Gear tournament
We had our first expo at Birdie, a local LAN-party here in Uppsala with about 1400 visitors annually. We set up four computers with Orbital Gear playing and as soon as the expo opened we had a bunch of visitors asking about Orbital Gear and about us. We had a steady rush of visitors the whole time.
We also sent everyone at Birdie a Beta key for Orbital Gear, and about 10 percent of all who visited activated an account, which at least we see as a success. Walking around the different parts where people had set up their computers we saw some matches of Orbital Gear being played which made us really proud as well.
We also presented Orbital Gear on stage, but as soon as Morbus was about to take the microphone and start talking about it, the power died for the whole stage. Eventually it was fixed, but within 45 minutes three computers had crashed and been exchanged so we decided to stop having people play on stage. Apparently the problems with the computers was something that happened throughout the whole time at Birdie.
Unfortunately, since there was problems with the computers, we couldn’t have the finals of the tournament on stage, but we met a production company called Unisl who helped us with sending the finals on BirdieTv, the stream that showed the finals of games such as Starcraft, Dota2 and lol. Mowhammer and Crylar where commentators of the match and the whole thing looked really professional. We’ll make sure to upload the stream as soon as possible.
All in all the whole thing was a success and we are really satisfied with the whole thing.