Like I said in my previous post is that I wanted to update to blog more regularly so that is what I intend to do. It already feels great to write something without it being 10,000 years since the last time.
We are working really hard right now to get everything ready for Future summer 2015. Future summer 2015 is an event hosted by Future Games and Epic Games.
Future Games is a two year long higher vocational game development education located in Stockholm, Sweden. The education opened its doors in September 2008, and the first students graduated in September 2010.
So yeah we are going to show a very early build of Bell Ringer at Future summer 2015! We have a lot of stuff to do before then. With only 3 days left we are getting a bit nervous about showing our game. But we know that it’s very important to share what you are doing and getting feedback. The hardest thing about showing your game when it’s not complete is that you have to keep quiet when you get feedback from players and resist the urge to tell them that you have thought of everything.
Basically it’s just a grind session until Friday and we are very used to grinding.
MowHammer here with a blog post!
It’s been a very long time since we’ve updated our blog, so thought it would be a great idea to do that now.
A lot has happened at Night Node that made everything super stressful and we have not had enough time to update the site as regularly as we wanted. But things are now changing for the better! We are down to the original team plus one intern. So we have way more work to do and unfortunately the blog and our social media presence has suffered.
The next game from Night Node is Bell Ringer, a hack n slash RPG with random generated worlds. Crylar has had this idea for a while I believe he told me about it almost 6 years ago. It has changed dramatically from that initial idea but the core of it all is the same. As you can tell it’s very important to save your game ideas and design documents.
It’s so much fun that we have a new project to work on, like a breath of fresh air. It’s been awesome working on Orbital Gear but it feels great to finally move forward and to work on something different. There is still work to be done on Orbital Gear but our main focus right now is complete and release Bell Ringer.
Development is going quite smooth and our spirits are high despite that we have almost no money. What Orbital Gear has shown us is that when you make a game you really want to play it’s all worth it when we see the user reviews and smile makes it all worth it. The plan is of course to get enough money to live decent but without making games that we don’t want to play ourselves.
Well that’s all from me this time. I will try to update the blog on a regular basis from now on.
Hope everyone has a great weekend!