Bell Ringer aftermath!

Hi there! MowHammer here once again! We recently released Bell Ringer on Steam! It’s been a hard long road with a lot of bugs and things not really coming together. But with a minimal budget we managed to squeeze out a game, we wanted to do so much more but time simply caught up on us. However, we have learned so much from making Bell Ringer! We switched game engine from Unity to Unreal and the learning curve for Unreal was steeper than we expected. It took a while to get a hang of how things work, but the next game we make will go much smoother.

As we are a small team with limited budget it’s hard to produce a game that is completely bug free. Since the release of Bell Ringer some bugs have been popping up and we are working hard on fixing them before we move on to our next game. Just like with Orbital Gear we don’t just release a game and forget about it. In the works right now is a single player mode for Bell Ringer which we hope to release within the next four weeks, and during that time we will also fix all the bugs and optimize online play.

Night Node just got a new addition to the team in form of a community manager, Anna Söderlund. It’s been great so far having her help out! We are so busy sometimes that we forget to update you on what is going on here at Night Node Software. But with Anna on the case things have been running more smoothly.

Oh! How could I forget about Ultimate Fight Manager! We are aiming for an Early Access release next week. Our friends over at Snowfall are checking the final details before the release and making sure that the things that are supposed to run will be running when we release the game. I have been crazy busy with imputing fight data for the game. I have to say that the back-end stuff for Ultimate Fight Manager is amazing! I can create attacks, moves, stats and much more. It’s such a breeze to work with!

That’s it for me! It’s Easter soon, so Happy Easter!

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