Bell Ringer!

Howdy!

Like I said in my previous post is that I wanted to update to blog more regularly so that is what I intend to do. It already feels great to write something without it being 10,000 years since the last time.

We are working really hard right now to get everything ready for Future summer 2015. Future summer 2015 is an event hosted by Future Games and Epic Games.

Future Games is a two year long higher vocational game development education located in Stockholm, Sweden. The education opened its doors in September 2008, and the first students graduated in September 2010.

So yeah we are going to show a very early build of Bell Ringer at Future summer 2015! We have a lot of stuff to do before then. With only 3 days left we are getting a bit nervous about showing our game. But we know that it’s very important to share what you are doing and getting feedback. The hardest thing about showing your game when it’s not complete is that you have to keep quiet when you get feedback from players and resist the urge to tell them that you have thought of everything.

Basically it’s just a grind session until Friday and we are very used to grinding.

 

Better late than never.

Hey!

MowHammer here with a blog post!

It’s been a very long time since we’ve updated our blog, so thought it would be a great idea to do that now.

A lot has happened at Night Node that made everything super stressful and we have not had enough time to update the site as regularly as we wanted. But things are now changing for the better! We are down to the original team plus one intern. So we have way more work to do and unfortunately the blog and our social media presence has suffered.

The next game from Night Node is Bell Ringer, a hack n slash RPG with random generated worlds. Crylar has had this idea for a while I believe he told me about it almost 6 years ago. It has changed dramatically from that initial idea but the core of it all is the same. As you can tell it’s very important to save your game ideas and design documents.

It’s so much fun that we have a new project to work on, like a breath of fresh air. It’s been awesome working on Orbital Gear but it feels great to finally move forward and to work on something different. There is still work to be done on Orbital Gear but our main focus right now is complete and release Bell Ringer.

Development is going quite smooth and our spirits are high despite that we have almost no money. What Orbital Gear has shown us is that when you make a game you really want to play it’s all worth it when we see the user reviews and smile makes it all worth it. The plan is of course to get enough money to live decent but without making games that we don’t want to play ourselves.

Well that’s all from me this time. I will try to update the blog on a regular basis from now on.

Hope everyone has a great weekend!

Post Comic con Gamex.

Things have been a bit quiet from our side but as usual we have been busy. The whole team went to the Comic Con Gamex expo in Kista, Stockholm! It was amazing! We had our little booth alongside other awesome indie developers.

For us this was the best expo we have been to. There were so much people there and our booth was packed!

 

We really want to thank the people at Comic Con Gamex for setting this up for us indie developers so we also can showcase our games next to the big dogs in the industry.

It was an amazing experience and we are looking forward to next year so we can do this again.

Now that we are back at the office we are working on making Orbital Gear better and getting things ready to announce our next game that we are going develop.

 

Here are some pictures that we took at the expo for your viewing pleasure.

 

Update time!

Hi there y’all!

MowHammer here with some updates!

 

We try to post a blog post once a week but sometimes you just have too much to do and don’t have enough time. With a couple of minutes to spare I would like to share the ongoing events at the office with you!

We’ve been having creative sessions for our upcoming project. It has been a gruesome and tough experience – but at the same time super fun and exciting! Soon we will be unveiling the next project and it will be really cool!

Besides trying to figure out our next project we are constantly working on improving Orbital Gear. Right now we are reworking the menus so they can work with controller support. Aside from controller stuff we’re also adding a local 4-player split screen mode which is turning out great!

Aside from these cool updates, I also sadly have to announce that Simon “Morbus” Borgström has left NN. But the good news about his departure is that the reason he left was to concentrate on his programming studies – and when he’s done he’ll probably return to us as a programmer! ^^

The news of Morbus’ departure left me in the spot to try to fit in his job into my schedule. It has been hard, but I think I am getting the hang of it. I wish that I had 48 hours a day instead of the lousy 24 hours.

Speaking of schedule, we will be at the Intel Buzz Workshop on the 23rd in Stockholm to showcase Orbital Gear and learn a bunch of things from some very experienced and interesting people in the industry. You can get tickets to the event here!

I hope everyone had a great start to their week! Until next time, take care.

Night Node is going to Comic Con Gamex!

Hi there.

Good news everyone! Night Node Software will be attending Comic Con Gamex. We are going to have a small booth together with other indie devs. This is the first Comic Con Gamex convention ever. It’s going to be interesting to see how the convention is going to play out.

For you that doesn’t know Comic Con and Gamex used to be seperate conventions but now worlds will collide and the two has joined forces. That will result in it being Sweden’s biggest games, comics and movie convention.

So come on down to Kista mässan and hang out with the Night Node Team and other fun developers. The convention is open from the 30th of October to the 2nd of November.

You can get your tickets for Comic Con Gamex here

 

Growing slowly and surely.

Hi!

It’s been a while now since our last post here, but we have been crazy busy with trying to make the Orbital Gear beta a reality and now finally it’s out! If you haven’t signed up yet do it here!

What else has happend?

We have acquired a new 3D artist! Welcome to Team Night Node!

 

We also got our 3D artist some brand new gear 😀

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Life in Pre-Beta!

Hi there!

MowHammer here! Wanted to share my thoughts on whats going on with everything at the Night Node Kingdom. Right now everyone is on full speed ahead to the completion of the Orbital Gear beta. Crylar is the one that has the most to do right now but he is working hard ^_^

I am working on getting in a much needed investment so we can get another artist to give Crylar some relief.

IMG_2713

 

Also Mr. Steelbeek is visiting us and hanging out.

3D GUI

We have been working with a new 3D GUI, which will soon be in place. This will allow for easier picking of weapons and utilities, something that we noticed at the alpha testing were a source of much frustration.

The new GUI will also be much more adapted for Utilities, which we have been working with for the last weeks. We have yet to test most of them, so we wont give away what they are just yet (since sometimes they sound good but can’t be used because the unbalance the game).

As you can see on the picture, we have yet to add the deploy button and utilities, but it’s in the making. We also have a main meny mockup here to give you an idea of what it will look like.

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The second coming of the stream plus news!

Hey y’all!

We had our second stream today and it was as fun as the first. We didn’t feel as nervous as the first one even though we had a camera pointing at us this time. So we are making progress with our stage fright ^^ and this time we managed to save the stream so you can watch it again and again xD During the stream we got two fan art pictures!

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Thanks to Thomas Karlsson and Johan Kalén for the pictures we had a good laugh with them.

Here is the link for the stream http://www.twitch.tv/nightnode/b/499370504

We also had a little pre-stream that you can watch here http://www.twitch.tv/nightnode/b/499374778

And now it’s time for the news!

We have secured another small investment that will help a little along the way to get Orbital Gear into the hands of gamers all over the world! One more thing worth mentioning is that we are hopefully moving into a new office this weekend what I mean with hopefully is that we tought we got the office we wanted but they called up us later and said that they had other people that has looked at it before us so now we have our fingers crossed that they decline and we can move in.

 

 

That’s it for us! Thank you everyone that joined the stream we will see you next week!

 

Orbital Gear Play test!

On January the 15th we will have our play test for Orbital Gear at Dragon’s Lair which is a game center in Stockholm. If you are interested in participating in the play test just email us at testing@nightnode.se with your first and last name, age and experience in gaming.

As thank you for testing and feedback we will provide you with something to eat either pizza or subway, if you have any allergies please let us now ahead of time.

We just want to add that we have a limited amount of seats for the testing so we can’t guarantee a spot. We urge you to be there and be square!

And on another note. Yesterday was awesome! I attended Uppsala Game Developer Evening and met a lot of people from Machine Games, Gaming Corps, Hansoft, Goo Technologies, Star Breeze and other awesome people. Thank you Hansoft for having such a great Game dev pub!