Bell Ringer!

Howdy!

Like I said in my previous post is that I wanted to update to blog more regularly so that is what I intend to do. It already feels great to write something without it being 10,000 years since the last time.

We are working really hard right now to get everything ready for Future summer 2015. Future summer 2015 is an event hosted by Future Games and Epic Games.

Future Games is a two year long higher vocational game development education located in Stockholm, Sweden. The education opened its doors in September 2008, and the first students graduated in September 2010.

So yeah we are going to show a very early build of Bell Ringer at Future summer 2015! We have a lot of stuff to do before then. With only 3 days left we are getting a bit nervous about showing our game. But we know that it’s very important to share what you are doing and getting feedback. The hardest thing about showing your game when it’s not complete is that you have to keep quiet when you get feedback from players and resist the urge to tell them that you have thought of everything.

Basically it’s just a grind session until Friday and we are very used to grinding.

 

Better late than never.

Hey!

MowHammer here with a blog post!

It’s been a very long time since we’ve updated our blog, so thought it would be a great idea to do that now.

A lot has happened at Night Node that made everything super stressful and we have not had enough time to update the site as regularly as we wanted. But things are now changing for the better! We are down to the original team plus one intern. So we have way more work to do and unfortunately the blog and our social media presence has suffered.

The next game from Night Node is Bell Ringer, a hack n slash RPG with random generated worlds. Crylar has had this idea for a while I believe he told me about it almost 6 years ago. It has changed dramatically from that initial idea but the core of it all is the same. As you can tell it’s very important to save your game ideas and design documents.

It’s so much fun that we have a new project to work on, like a breath of fresh air. It’s been awesome working on Orbital Gear but it feels great to finally move forward and to work on something different. There is still work to be done on Orbital Gear but our main focus right now is complete and release Bell Ringer.

Development is going quite smooth and our spirits are high despite that we have almost no money. What Orbital Gear has shown us is that when you make a game you really want to play it’s all worth it when we see the user reviews and smile makes it all worth it. The plan is of course to get enough money to live decent but without making games that we don’t want to play ourselves.

Well that’s all from me this time. I will try to update the blog on a regular basis from now on.

Hope everyone has a great weekend!

Post Comic con Gamex.

Things have been a bit quiet from our side but as usual we have been busy. The whole team went to the Comic Con Gamex expo in Kista, Stockholm! It was amazing! We had our little booth alongside other awesome indie developers.

For us this was the best expo we have been to. There were so much people there and our booth was packed!

 

We really want to thank the people at Comic Con Gamex for setting this up for us indie developers so we also can showcase our games next to the big dogs in the industry.

It was an amazing experience and we are looking forward to next year so we can do this again.

Now that we are back at the office we are working on making Orbital Gear better and getting things ready to announce our next game that we are going develop.

 

Here are some pictures that we took at the expo for your viewing pleasure.

 

Update time!

Hi there y’all!

MowHammer here with some updates!

 

We try to post a blog post once a week but sometimes you just have too much to do and don’t have enough time. With a couple of minutes to spare I would like to share the ongoing events at the office with you!

We’ve been having creative sessions for our upcoming project. It has been a gruesome and tough experience – but at the same time super fun and exciting! Soon we will be unveiling the next project and it will be really cool!

Besides trying to figure out our next project we are constantly working on improving Orbital Gear. Right now we are reworking the menus so they can work with controller support. Aside from controller stuff we’re also adding a local 4-player split screen mode which is turning out great!

Aside from these cool updates, I also sadly have to announce that Simon “Morbus” Borgström has left NN. But the good news about his departure is that the reason he left was to concentrate on his programming studies – and when he’s done he’ll probably return to us as a programmer! ^^

The news of Morbus’ departure left me in the spot to try to fit in his job into my schedule. It has been hard, but I think I am getting the hang of it. I wish that I had 48 hours a day instead of the lousy 24 hours.

Speaking of schedule, we will be at the Intel Buzz Workshop on the 23rd in Stockholm to showcase Orbital Gear and learn a bunch of things from some very experienced and interesting people in the industry. You can get tickets to the event here!

I hope everyone had a great start to their week! Until next time, take care.

Night Node is going to Comic Con Gamex!

Hi there.

Good news everyone! Night Node Software will be attending Comic Con Gamex. We are going to have a small booth together with other indie devs. This is the first Comic Con Gamex convention ever. It’s going to be interesting to see how the convention is going to play out.

For you that doesn’t know Comic Con and Gamex used to be seperate conventions but now worlds will collide and the two has joined forces. That will result in it being Sweden’s biggest games, comics and movie convention.

So come on down to Kista mässan and hang out with the Night Node Team and other fun developers. The convention is open from the 30th of October to the 2nd of November.

You can get your tickets for Comic Con Gamex here

 

Orbital Gear version 1.01 patch changelog

Fixes:

      • Overhauled the network code
      • Team chat messages are no longer posted twice
      • Fixed the issue that your mech sometimes wouldn’t spawn after joining a server or after dying
      • Fixed an issue with the countdown during mapchange where it sometimes would go below 0 and keep restarting -the map over and over
      • Music should now abide by the music volume at all times and no longer play at default or max volume while loading a new map or scene
      • Chat-messages now have a black outline which will make them visible after Orbital Warfare games
      • Game logic will now continue in the background when the window loses focus
      • Hint visibility should now abide by the Option and no be re-enabled every time you start a new map
      • Fixed an issue with turrets sometimes wouldn’t fire at opponents
      • New icons in the fragscoller for suicide and out of bounds
      • Pulse Rifle ammo indicator redesigned
      • Shredder ammo indicator redesigned
      • Font size has been reduced on the Deathmatch score screen
      • If you are disconnected from the master server for some reason, the game should now try to reconnect
      • Failing to create a room and then joining another room will no longer make your client show multiple instances of the same weapon in the loadout screen.
    • Inactive Energy Cores should no longer be appearing when joining a server which has been running for a while.

Balance:

      Weapons

        Discharger

          Cooldown increased to 1, up from 0.8.
          Damage decreased to 82, down from 88.

Nailgun

          Velocity increased to 61, up from 51.

Shredder

        Damage decreased to 56, down from 84.

Life in Pre-Beta!

Hi there!

MowHammer here! Wanted to share my thoughts on whats going on with everything at the Night Node Kingdom. Right now everyone is on full speed ahead to the completion of the Orbital Gear beta. Crylar is the one that has the most to do right now but he is working hard ^_^

I am working on getting in a much needed investment so we can get another artist to give Crylar some relief.

IMG_2713

 

Also Mr. Steelbeek is visiting us and hanging out.

Steam Greenlight and development news

So our Steam Greenlight is going pretty well. We are currently at place 5 out of 1637 articles on Greenlight. In total we have about 10000 yes votes for Orbital Gear, which is really good. Hopefully we will be Greenlit soon and then we will add achievements and trading cards for Steam.

Skärmbild (69)

As of now all development is directed towards getting the beta version ready for testing, as we have to find bugs and other errors so that the game can be released in time. Remember to sign up for the beta at orbitalgear.com.

2014_april8_sid11

We’ve also been testing some utilities and tweaking the weapons, now some of the utilities will actually work. Again, these are just some of the things being fixed for the beta.

Skärmavbild 2014-03-27 kl. 14.51.22

We also bought Shader Forge, a Unity asset that according to Crylar is pretty darn awesome. Now we’ll have more control over graphics and ability to make cool effects and it will basically make everything else much easier. Crylar has just about started to get the feel of it, but since all focus is on the beta at the moment, we’ll be able to see the results of Shader Forge in a few weeks.

first_shader_forge_shader

Orbital Gear Weapons

We have been working with some of the weapons design. Mostly we aim to use them in a weapon reel for the upcomming trailer, but they will also be put in the game for presentation when browsing the weapon list. These are four of the twelve weapons in Orbital Gear:

Pulse Rifle

Pulse Rifle – Indie DB
The Pulse Rifle fires energy orbs that explodes on impact. Its projectile also has a tail that damages any opponent traveling through it. 

Hornets
Hornets in Orbital Gear – Indie DB
The Hornet is a rocket launcher that fires homing missiles. It is not that powerful but still enough to finish off wounded enemies.

Chaingun
Orbital Gear Chaingun – Indie DB
No shooter would be complete without the ability to rain down thousands of bullets on your opponent. The Chain Gun does just that.

Nail Gun
Nail Gun – Indie DB
The Nail Gun can shoot down projectiles and knock back enemies. Average speed but high impact damage, it’s one perfect weapon for defense as well as offence.

We’re working on getting the game ready for beta and will hopefully have it available for testing soon.

Alphatest at Dragon’s Lair!

Back to work again!

We’ve been back to work for a week now. Well, most of us anyway. Anton was stuck at the airport in Australia a little longer than he or we would have wanted him to. We’ve been preparing for the alpha testing that will happen the 15th January at Dragon’s Lair in Stockholm.
So if you are in Stockholm on the 15th make sure to sign up now for the testing here http://www.dragonslair.se/evenemang/?6907 it’s in Swedish, if you want to join the alpha testing without using the form, send an email to testing@nightnode.se).

If you can’t make it to the alpha testing but want to try the game early, you can sign up for the beta at orbitalgear.com.

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