Orbital Gear version 1.01 patch changelog

Fixes:

      • Overhauled the network code
      • Team chat messages are no longer posted twice
      • Fixed the issue that your mech sometimes wouldn’t spawn after joining a server or after dying
      • Fixed an issue with the countdown during mapchange where it sometimes would go below 0 and keep restarting -the map over and over
      • Music should now abide by the music volume at all times and no longer play at default or max volume while loading a new map or scene
      • Chat-messages now have a black outline which will make them visible after Orbital Warfare games
      • Game logic will now continue in the background when the window loses focus
      • Hint visibility should now abide by the Option and no be re-enabled every time you start a new map
      • Fixed an issue with turrets sometimes wouldn’t fire at opponents
      • New icons in the fragscoller for suicide and out of bounds
      • Pulse Rifle ammo indicator redesigned
      • Shredder ammo indicator redesigned
      • Font size has been reduced on the Deathmatch score screen
      • If you are disconnected from the master server for some reason, the game should now try to reconnect
      • Failing to create a room and then joining another room will no longer make your client show multiple instances of the same weapon in the loadout screen.
    • Inactive Energy Cores should no longer be appearing when joining a server which has been running for a while.

Balance:

      Weapons

        Discharger

          Cooldown increased to 1, up from 0.8.
          Damage decreased to 82, down from 88.

Nailgun

          Velocity increased to 61, up from 51.

Shredder

        Damage decreased to 56, down from 84.