New Computers and SCRUM

We have recieved some new computers from Alina Systems in Uppsala! The computers are awesome, and will really help out with the final production of Orbital Gear. Working with double screen is absolutely the way to go! IMG_20140617_160812

We have been able to finish some more things with this newfound productivity, amongst all things are a new mech, so that players will be able to configure how they want their mech to look when playing Orbital Gear. IMG_18062014_172059

In other news we put up a physical SCRUM board in the office. Right now there are more posts in the Task area, but they are moving with a good pace to the Testing and Done area.

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All in all, we are increasing our productivity for the final sprint towards the release of Orbital Gear on Steam!

Birdie and the Orbital Gear tournament

We had our first expo at Birdie, a local LAN-party here in Uppsala with about 1400 visitors annually. We set up four computers with Orbital Gear playing and as soon as the expo opened we had a bunch of visitors asking about Orbital Gear and about us. We had a steady rush of visitors the whole time.
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We also sent everyone at Birdie a Beta key for Orbital Gear, and about 10 percent of all who visited activated an account, which at least we see as a success. Walking around the different parts where people had set up their computers we saw some matches of Orbital Gear being played which made us really proud as well.
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We also presented Orbital Gear on stage, but as soon as Morbus was about to take the microphone and start talking about it, the power died for the whole stage. Eventually it was fixed, but within 45 minutes three computers had crashed and been exchanged so we decided to stop having people play on stage. Apparently the problems with the computers was something that happened throughout the whole time at Birdie.IMG_20140529_194603

Unfortunately, since there was problems with the computers, we couldn’t have the finals of the tournament on stage, but we met a production company called Unisl who helped us with sending the finals on BirdieTv, the stream that showed the finals of games such as Starcraft, Dota2 and lol. Mowhammer and Crylar where commentators of the match and the whole thing looked really professional.   We’ll make sure to upload the stream as soon as possible.

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All in all the whole thing was a success and we are really satisfied with the whole thing.

Growing slowly and surely.

Hi!

It’s been a while now since our last post here, but we have been crazy busy with trying to make the Orbital Gear beta a reality and now finally it’s out! If you haven’t signed up yet do it here!

What else has happend?

We have acquired a new 3D artist! Welcome to Team Night Node!

 

We also got our 3D artist some brand new gear 😀

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Life in Pre-Beta!

Hi there!

MowHammer here! Wanted to share my thoughts on whats going on with everything at the Night Node Kingdom. Right now everyone is on full speed ahead to the completion of the Orbital Gear beta. Crylar is the one that has the most to do right now but he is working hard ^_^

I am working on getting in a much needed investment so we can get another artist to give Crylar some relief.

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Also Mr. Steelbeek is visiting us and hanging out.

Gravity is more attractive than you’d think

So we went and bought the latest edition of the Swedish PC Gamer, wherein Orbital Gear was featured.

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The article, writen by Mats Nylund, was a great read, especially since it was writen in such a positive tone!

Crylar is working on some cool new features such as the ghost planet and some cool explosions/implosions. He’s quite overwhelmed with work at the moment with maps and everything else that needs to be finished, but hopefully we’ll be able to get someone to help him out soon.
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Apart from that development is still coming along nicely. No real update on when the beta is ready, but most features are working now, which means that it shouldn’t be many days away now.

Orbital Gear has been Greenlit!

We are happy to announce that Orbital Gear Has been Greenlit for release on Steam!
This has been a huge milestone for us, and we are really excited to see how Orbital Gear will be recieved.

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We are still working on the beta, but it shouldn’t be long now. Remember to sign up here!

Steam Greenlight and development news

So our Steam Greenlight is going pretty well. We are currently at place 5 out of 1637 articles on Greenlight. In total we have about 10000 yes votes for Orbital Gear, which is really good. Hopefully we will be Greenlit soon and then we will add achievements and trading cards for Steam.

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As of now all development is directed towards getting the beta version ready for testing, as we have to find bugs and other errors so that the game can be released in time. Remember to sign up for the beta at orbitalgear.com.

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We’ve also been testing some utilities and tweaking the weapons, now some of the utilities will actually work. Again, these are just some of the things being fixed for the beta.

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We also bought Shader Forge, a Unity asset that according to Crylar is pretty darn awesome. Now we’ll have more control over graphics and ability to make cool effects and it will basically make everything else much easier. Crylar has just about started to get the feel of it, but since all focus is on the beta at the moment, we’ll be able to see the results of Shader Forge in a few weeks.

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Orbital Gear Weapons

We have been working with some of the weapons design. Mostly we aim to use them in a weapon reel for the upcomming trailer, but they will also be put in the game for presentation when browsing the weapon list. These are four of the twelve weapons in Orbital Gear:

Pulse Rifle

Pulse Rifle – Indie DB
The Pulse Rifle fires energy orbs that explodes on impact. Its projectile also has a tail that damages any opponent traveling through it. 

Hornets
Hornets in Orbital Gear – Indie DB
The Hornet is a rocket launcher that fires homing missiles. It is not that powerful but still enough to finish off wounded enemies.

Chaingun
Orbital Gear Chaingun – Indie DB
No shooter would be complete without the ability to rain down thousands of bullets on your opponent. The Chain Gun does just that.

Nail Gun
Nail Gun – Indie DB
The Nail Gun can shoot down projectiles and knock back enemies. Average speed but high impact damage, it’s one perfect weapon for defense as well as offence.

We’re working on getting the game ready for beta and will hopefully have it available for testing soon.

3D GUI

We have been working with a new 3D GUI, which will soon be in place. This will allow for easier picking of weapons and utilities, something that we noticed at the alpha testing were a source of much frustration.

The new GUI will also be much more adapted for Utilities, which we have been working with for the last weeks. We have yet to test most of them, so we wont give away what they are just yet (since sometimes they sound good but can’t be used because the unbalance the game).

As you can see on the picture, we have yet to add the deploy button and utilities, but it’s in the making. We also have a main meny mockup here to give you an idea of what it will look like.

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