Going forward with Bell Ringer.

MowHammer here again!

So, Bell Ringer has been out for a while now and we are happy to announce that we’re working on a single player mode for the game! Developing Bell Ringer has been quite a journey – and a tough one at times. As I mentioned in my previous blog post we don’t want to just release a game and then ignore it, we know that the game is missing some things and we want to fix that. We believe that a wave based single player campaign will be a great addition to Bell Ringer! We want to do so much more, but with a small team and a very limited budget this will probably bring the most bang for the buck. I can’t wait to show you more of the single player mode when it’s finished! For now I can show you some of the levels we are making with pen and paper.

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Hope you all had a great weekend!

 

 

Bell Ringer aftermath!

Hi there! MowHammer here once again! We recently released Bell Ringer on Steam! It’s been a hard long road with a lot of bugs and things not really coming together. But with a minimal budget we managed to squeeze out a game, we wanted to do so much more but time simply caught up on us. However, we have learned so much from making Bell Ringer! We switched game engine from Unity to Unreal and the learning curve for Unreal was steeper than we expected. It took a while to get a hang of how things work, but the next game we make will go much smoother.

As we are a small team with limited budget it’s hard to produce a game that is completely bug free. Since the release of Bell Ringer some bugs have been popping up and we are working hard on fixing them before we move on to our next game. Just like with Orbital Gear we don’t just release a game and forget about it. In the works right now is a single player mode for Bell Ringer which we hope to release within the next four weeks, and during that time we will also fix all the bugs and optimize online play.

Night Node just got a new addition to the team in form of a community manager, Anna Söderlund. It’s been great so far having her help out! We are so busy sometimes that we forget to update you on what is going on here at Night Node Software. But with Anna on the case things have been running more smoothly.

Oh! How could I forget about Ultimate Fight Manager! We are aiming for an Early Access release next week. Our friends over at Snowfall are checking the final details before the release and making sure that the things that are supposed to run will be running when we release the game. I have been crazy busy with imputing fight data for the game. I have to say that the back-end stuff for Ultimate Fight Manager is amazing! I can create attacks, moves, stats and much more. It’s such a breeze to work with!

That’s it for me! It’s Easter soon, so Happy Easter!

Where are we at?

Once again, MowHammer here with some updates.

We were about the release Bell Ringer on Monday this week but we found two game breaking bugs. Currently Joxe and Vanderry are working on sorting out the bugs so we finally can roll out Bell Ringer, and we can’t wait!

Bell Ringer fight.

We have some good news too! Ultimate Fight Manager 2016 has been greenlit! We are currently working on implement the Steam SDK to the game so you can login with your steam account and after that it’s time to release this beast of a game to Steam Early Access!

UFM greenlit

That’s all from me, for now at least!

Steam Early Access

Hi there, MowHammer here with some news!

So we have been working really hard on releasing a Early Access version of Bell Ringer on to steam. We have been talking and considering Early Access for Bell Ringer but now we have made up our minds that we think that it will be a fun way to further develop the game with help from the players.

To be honest we are a very small studio with limited funds. With that said we can’t afford massive QA and game testing. When we test our games we have our friends and family help us.

But it hasen’t been easy making the decision to have a Early Access because of the reputation of that comes with Early Access games.

 

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Reroute successful.

Hi there. MowHammer here with some news!

After some long meetings we are finally on our way to a game release. The plan is to release the game in the beginning of March we will first release the game only with a multiplayer mode and later on get the single player mode in place.

It’s a very unconventional way to release the game but as a indie studio with almost depleted funds you need to find ways to keep your studio running and we want the single player mode to be great.

I wonder

One of the characters you can play with his name is Alexander.

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Character Gallows and Alexander engage in battle.

 

Lofty goals

Hi! Mowhammer here with an update on Bell Ringer.

As many of you know we had a lot features we wanted to implement into Bell Ringer. Unfortunately our budget and what we wanted to have in the game didn’t get along. When that happens you really need to kill your darlings. We have been working so hard on having so much stuff in the game but we have realised that we just wouldn’t have the time to complete and polish those things before our fund runs out.

After we have consulted with each other we have come to the agreement that we need to change things so we can release the game within viable time frame.

 

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What we are doing right now is trimming of the fat. The game is moving more towards being a rogue-like game with focus on Arena PvP.

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So from now on we will have all our focus on brining you really fun gameplay!

 

Ultimate Fight Manager

MowHammer reporting in with some news.

We have added a new game to our In Development section here on the website. I tought it would be time to write about why this game has surfaced on our website. In the year 2001 I was becoming obsessed with Mixed Martial Arts, Cage Fighting, NHB and/or Valetudo.

Watching anything related to the sport, I couldn’t get enough, it was like I was a MMA junkie. Some of my friends really loved soccer and they played a game called Football manager and I tought to there should be a MMA management game and ever since I wanted to make that game.

The problem is that we are working on other projects here at Night Node and the dev-team didn’t have the time or the manpower to complete it, to be honest the dev team aren’t huge MMA fans so I understand that the game isn’t on their top list of games to make. But our GFX guy Crylar was more than willing to make all the graphical assets for the game, so all I needed now was some programmers to make the game.

We hade some money in the bank from Orbital Gear, I talked to the team and we decided that we should make the game with some outside help. One day I had lunch with my old and dear child hood friend and I asked him if the could help out, because he was a co-owner in a pay for hire development studio. He talked to the other co-owners and I couldn’t believe that they were excited to help out.

And here we are today the game is almost done and soon ready to be released to the world. I have put a lot of heart and soul in the game, making sure I show the respect to the sport I so dearly love. I have seen other MMA games out there that don’t feel authentic so I had to make this game a reality.

Hope you found this to be an interesting read, and keep a look out for Ultimate Fight Manager 2016!

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The development process.

As usual it has been a long time since we have updated the development blog, but I think now is a good time to have a big update on what is happening on the development side.

We have been working like crazy on making bell ringer a great game. Here are some things that we are doing right now. Creating characters for the brawl mode and at the same time creating items for single player.

What you see below is assets and characters for the Brawl mode.Axe_Mesh

DualAxeWielder_AmbientOcclusion_Yaaay DualAxeWielder_Concept DualAxeWielder_MeshWireframe1 DualAxeWielder_MeshWireframe2 ThunderFist_model_WIP1

We are also working on concepts for new levels for the single player game.

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Dreamhack baby!

This weekend the whole Night Node team were at Dreamhack Stockholm! We showcased Orbital Gear at the Expo there, and got a lot of positive feedback from the visitors! We also met a lot of other indie developers who were showing their creations and there was a lot of fun creative games that we’ll hopefully see available soon.
There was also a bunch of cool e-sport tournaments and we’d really like Orbital Gear to take a place on that scene in the future!  IMG_20140927_105512

Crylar was also interviewed by SVT (Swedish public service) about game development, you can (hopefully) watch it here. The interview with Crylar starts at 01:21:44!Rasmus SVT

There are not many news about Orbital Gear at the moment, we’re working with local PvP and controller support, which will be made available as soon as possible.

We’re also discussing which game we’re going to start developing next. This means that crylar is on development prohibition at the moment, since he needs to be creative and work on the upcoming title.

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We’re considering moving to Unreal engine for the next game, however that’s up for the developers to decide. We met a guy on Dreamhack who works with Unreal and hopefully he’ll show us most of the engine.