Update time!

Hey y’all

Working and keeping up the blogging is hard and we have been really with trying to develop a great game and that takes time, unfortunately that takes time from updating the site.

With that said we have yet again been very busy. So it’s time for a update.

Comic Con Gamex came to Stockholm Sweden and we went there to show off Bell Ringer. We hadn’t gotten that far in the single player department just yet and we needed to show something.

We made a super smash like brawl mode to test out the combat and improve it. So we used that mode at Comic Con Gamex and it was received very well. That gave us the idea to include that mode into the game.

playing brawl  Here we have some kids playing the all new brawl mode.

 

 

Progress.

Hello! MowHammer here and I am back with yet another post!

Slowly but surely we are making progress with our latest game, Bell Ringer.

First and foremost let me show you our teaser!

The problem we are facing right now is that we are making tools to create the game so when the tools are done the game is almost complete and that is really cool! But in-game footage is very scarce and that makes it very hard to promote the game. But now finally we are able to show something. It’s not much but it’s always fun to see the progress.

Here is a video of our first developer diary.

We hope to have a new developer diary by tomorrow and that we can show you how the special moves work more indeept. Until next time, have a great summer!

Dreamhack baby!

This weekend the whole Night Node team were at Dreamhack Stockholm! We showcased Orbital Gear at the Expo there, and got a lot of positive feedback from the visitors! We also met a lot of other indie developers who were showing their creations and there was a lot of fun creative games that we’ll hopefully see available soon.
There was also a bunch of cool e-sport tournaments and we’d really like Orbital Gear to take a place on that scene in the future!  IMG_20140927_105512

Crylar was also interviewed by SVT (Swedish public service) about game development, you can (hopefully) watch it here. The interview with Crylar starts at 01:21:44!Rasmus SVT

There are not many news about Orbital Gear at the moment, we’re working with local PvP and controller support, which will be made available as soon as possible.

We’re also discussing which game we’re going to start developing next. This means that crylar is on development prohibition at the moment, since he needs to be creative and work on the upcoming title.

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We’re considering moving to Unreal engine for the next game, however that’s up for the developers to decide. We met a guy on Dreamhack who works with Unreal and hopefully he’ll show us most of the engine.

Orbital Trials are finally here!

We have after a month of hard work finally released the single player mode for Orbital Gear!
Orbital Trials (earlier known as “Target Practice”) is a series of timed challenges, where the player needs to destroy a series of though robots that will reign down hurt on you. It truly is a challenge to get to the top score.screenshot_130554151462069213

Truth be told we should have had the single-player mode from the start, perhaps generating more interest from the public, but you live and learn. Orbital Gear already has some great supporters out there promoting us, and with further expansions and platforms hopefully we’ll make Orbital Gear the classic that we feel it should be.

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The enemies in Orbital Trials are pretty awesome, and unforgiving. They have a range of weapons that they use against the players, including the Phase Orb which can totally destroy your winning streak. IMG_19092014_130429 IMG_19092014_130424  A lot of other fixes has been set in place as well, but those can be found in the forum or the Steam page.

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That’s pretty much what we have been up to. It will soon be time for our next project, it’s a secret for now, but it will be awesome. But Orbital Gear fans do not have to worry, we’ll continue to patch and update Orbital Gear with maps and other stuff.

Still in the gravity field!

We’re still working with fixing some of the details of Orbital Gear. Dedicated servers are soon up and running, and we’ll probably fix everything with host migration soon after that. At the same time we’re working with adding the Target Practice mode. Hopefully with it being added to the mix of multiplayer mayhem, Orbital Gear will feel like the whole package. One of the major features that will come with Target Practice are leaderboards, something that will hopefully add much to the community, and make people feel that competitive side even if playing by them self.

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The Target Practice will have different enemies that fires at you while you’re trying to take down your objectives, making this a deadly obstacle course, as you’re trying to beat your friends best time as you swirl through it!

We’re also doing a bundle with Bundle Stars. This might be a bit early actually, but we feel we need to get more players in Orbital Gear and this might be the best way to do it.
Hopefully it will make more people look up Orbital Gear and at the same time make sure that the servers are crowded.

Orbital Gear version 1.01 patch changelog

Fixes:

      • Overhauled the network code
      • Team chat messages are no longer posted twice
      • Fixed the issue that your mech sometimes wouldn’t spawn after joining a server or after dying
      • Fixed an issue with the countdown during mapchange where it sometimes would go below 0 and keep restarting -the map over and over
      • Music should now abide by the music volume at all times and no longer play at default or max volume while loading a new map or scene
      • Chat-messages now have a black outline which will make them visible after Orbital Warfare games
      • Game logic will now continue in the background when the window loses focus
      • Hint visibility should now abide by the Option and no be re-enabled every time you start a new map
      • Fixed an issue with turrets sometimes wouldn’t fire at opponents
      • New icons in the fragscoller for suicide and out of bounds
      • Pulse Rifle ammo indicator redesigned
      • Shredder ammo indicator redesigned
      • Font size has been reduced on the Deathmatch score screen
      • If you are disconnected from the master server for some reason, the game should now try to reconnect
      • Failing to create a room and then joining another room will no longer make your client show multiple instances of the same weapon in the loadout screen.
    • Inactive Energy Cores should no longer be appearing when joining a server which has been running for a while.

Balance:

      Weapons

        Discharger

          Cooldown increased to 1, up from 0.8.
          Damage decreased to 82, down from 88.

Nailgun

          Velocity increased to 61, up from 51.

Shredder

        Damage decreased to 56, down from 84.

Steam Release and Release party!

So we have finally released Orbital Gear on Steam! Everything happened in the middle of the night here in Sweden, and we were home at about 4AM or so when everything was finally set and we saw a lot of people playing Orbital Gear.

Most people seem to enjoy it, there are however some major bugs that we’ve noticed that needs to be fixed. These are of course currently being worked on!steampå

We have also gotten some really good reviews of Orbital Gear. You can (and should) read them here:

strategyinformer.com
Twinfinite.com
outofeight
elder-geek.com
everydaygamers.com
FZ (Swedish)
IGN (Swedish)

We had our release party here in the office this friday, with a lot of friends and family! Everything went really well and everyone was wither playing Orbital Gear or super mario world!

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